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The Citizen Faction Guide (HL2RP)
“Obedience brings safety. Defiance brings consequence.”Introduction
The Citizen is the heart of life within the Combine-controlled cities. Under the ever-watchful eye of the Universal Union, citizens are expected to work, obey, and survive.In impulse: HL2RP, playing as a citizen offers a deep roleplay experience — whether you live as a faithful subject or secretly rebel against the Union.
This guide explains:
• How to live as a loyal citizen of the Union
• How to earn tokens, claim housing, and join the Civil Workers’ Union
• What happens when you choose to rebel and flee the city
• The basics of crafting, scavenging, and surviving beyond the walls
Life as a Loyal Citizen
The Combine’s cities run on loyalty and order. To live comfortably, follow the rules and prove your worth.Daily Routine
Begin each day at the plaza. Attend broadcasts, respond to Civil Protection orders, and line up for ration distribution. Rations provide food and a few tokens — the Combine’s approved currency. Keep your CID visible, never argue with officers and if asked type /apply in the chat to show your CID.
Apartments
Citizens can rent or claim small apartments in designated blocks. Treat your living space with respect; inspections can happen at any time. Possession of contraband will lead to punishment or relocation.
Civil Workers’ Union (CWU)
Ambitious and obedient citizens can apply to the Civil Workers’ Union, a loyalist organization that manages factories, stores, city maintenance and hospitals. CWU members earn more tokens and can open legal businesses such as cafés or supply shops. On the other hand CWU members can work for health jobs.
Joining the CWU is the first step toward better living conditions and limited authority among fellow citizens.
Loyalist Advancement
Report suspicious activity, attend propaganda events, and cooperate with Civil Protection to earn favor. Loyal citizens may receive extra rations, medical priority, or improved housing. However, remember — loyalty draws envy. Rebels often target known collaborators.
Even within obedience, there’s depth: friendships, small acts of kindness, or secret dreams of freedom. A loyal life can still be meaningful — or a cover for something greater.
Walking the Rebel’s Path
Not all citizens obey. Some choose defiance — a path filled with danger and purpose.Contraband and Black Market
Rebels seek banned goods: weapons, tools, radios, or medicine. You can find these through a Black Market Dealer hidden in the slums, or by scavenging abandoned areas. Carrying contraband is illegal; if caught, expect imprisonment or death.
Forming Groups
No rebel survives alone. Gather trusted citizens and create underground cells. Common hideouts include:
• Sewers – dark, winding tunnels ideal for evading patrols.
• Docks and Warehouses – abandoned industry zones for workshops.
• Outlands – the wilderness beyond the city walls, home to freedom and death alike.
Living in the Shadows
Pose as a loyal citizen by day and act against the Union by night. Smuggle food, sabotage Combine technology, or help fugitives escape. Stay quiet, move carefully, and keep your allies’ names secret.
High Risk, High Reward
Rebels can flee the city into the Outlands, scavenging old battlefields and ruins. You may find Combine tech, machine parts, electronics, or metal scraps used for crafting weapons and survival gear. Beware — Overwatch units patrol these areas. One encounter can end your story.
Crafting and Survival
Resourcefulness is your greatest weapon. Whether loyalist or rebel, crafting allows you to create tools, food, and defense items.Crafting Basics
To craft, use specialized stations:
• Workbench – makes tools, small weapons, and ammo.
• Weapon Bench – for advanced firearms (illegal).
• Stove – cooks food and purifies water.
• Brewing Barrel – used to create moonshine or chemicals.
Crafting increases your skill level over time, unlocking new recipes and improving efficiency.
Common Parts
You can scavenge or trade for these materials:
• Metal Plates, Pipes, and Gears – basic mechanical parts.
• Electronics – used for EMPs, radios, and devices.
• Plastic and Glue – essential for weapons or armor.
• Bullet Casings & Gunpowder – reload or create ammunition.
Examples of Craftables
• Melee Weapons: Knives, axes, or cleavers from metal and wood.
• Lockpicks: Break into restricted areas.
• Ammo: Refill bullet casings with gunpowder.
• Firearms: Pistols, SMGs, and rifles — if you dare risk discovery.
• Explosives: Improvised bombs or EMP devices to disable Combine tech.
• Armor: Repurposed plates and cloth can make crude ballistic vests.
• Food & Drink: Bread, cheese, or moonshine — comfort or contraband.
A skilled crafter can turn scrap into power. A single crafted pistol or armor vest can mean survival in the next raid.
Outlands Exploration
The Outlands are beyond Combine control — wild, desolate, and full of danger.Reaching them is perilous but rewarding. There, you can find rare loot: weapon parts, alien tech, old machinery.
However, you’ll face natural hazards and Combine Overwatch patrols. Move carefully, travel with others, and never linger when scanners are overhead.
Survival outside the city is about endurance — crafting, scavenging, and building makeshift shelters to avoid detection. The Outlands test every rebel’s resolve.
Tips for Every Citizen
• When your CID is asked by Civil Protection team, type /apply in the chat.• Avoid running in the plaza or speaking ill of the Combine in public.
• If detained, cooperate; resistance worsens punishment.
• Never carry contraband unless you know a safe place to hide it.
• Build trust carefully — betrayal is common.
• Learn to craft useful tools early; they might save your life later.
• Roleplay your fear, obedience, or defiance authentically; the atmosphere thrives on realism.
Final Words
Every citizen walks a fine line between obedience and rebellion.The Combine’s control is absolute — yet cracks still form in the walls of oppression.
Will you live quietly, serving the Union for safety and order?
Or will you risk it all for freedom in the shadows and beyond the city gates?
“In the darkness of oppression, even a single spark can start a revolution.”
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